Fursan al-Aqsa Remake Devlog: The Palestinian Max Payne


In this devlog I showcase the updated Bullet-Time Mechanics of Fursan al-Aqsa Remake and explain the way it works, alongside the newest Wall Running Skill of our Hero, Ahmad al-Falastini.

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One of the biggest complaints about the "Classic" version is that the Bullet Time Mechanics is very inconsistent, and many times it is trigered automatically, without the player intending to activate it, which can made the experience for some players a bit frustrating. And the first big difference is that now the Bullet-Time can be activated at any time, in any situation, which allows the player to use bullet time even in close environments, like Mossad Office and Iron Dome Control Center.

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Even then, the player can also perform the Bullet-Time Flying Jump, by simply jumping and moving the character to any direction. This means the player has more freedom of movement and actions, to play both with bullet time and without bullet time, however, using the bullet time strategically is a key for playing Fursan al-Aqsa Remake.

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Last, but not least, is the brand new mechanic of Fursan al-Aqsa Remake: Wall Running. This new gameplay mechanic can make up for some SPECTACULAR INSANE AND ACROBATIC ACTION MOMENTS, as you could watch on the devlog video.

So that's all for now guys, I hope you enjoyed!

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