Fursan al-Aqsa Remake: Brutal Combat Gameplay
Take a deep dive into the frenetic, gory and bloody Combat Mechanics of Fursan al-Aqsa Remake, the most BASED and REDPILLED game of ALL times, created by Nidal Nijm, the most BASED game developer on Steam, that has you kicking Zionists Soldiers' ass, blowing up their heads in Cinematic Headshots and stabbing them with no mercy.
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Buy Fursan al-Aqsa Classic now on Steam and receive the Remake as a free update:
https://store.steampowered.com/app/1714420/Fursan_alAqsa_The_Knights_of_the_AlAq...
Take a deep dive into the frenetic, gory and bloody Combat Mechanics of Fursan al-Aqsa Remake, the most BASED and REDPILLED game of ALL times, created by Nidal Nijm, the most BASED game developer on Steam, that has you kicking Zionists Soldiers' ass, blowing up their heads in Cinematic Headshots and stabbing them with no mercy.
This trailer shows the core gameplay of Fursan al-Aqsa Remake, the updated combat mechanics and also the updated enemies AI and the updated Zionist Soldier Model (the 1st variation).
You can notice a HUGE difference and improvement on the enemies behaviour, thanks to this AMAZING kit I am using for Unreal Engine 4:
https://www.unrealengine.com/marketplace/en-US/product/ai-behavior-toolkit
This is one of the most advanced Artificial Intelligence Frameworks for Unreal Engine, as it is based on behaviours. So you setup different behaviours and reactions for the enemies, alongside situations to trigger these behaviours, like what the enemy should do if he sees you, if he hears the bullets, or if he hears other enemy dying close to him, what to do if the players gets out of his sight, patrol, investigate, and many other cool things. But as always, I changed a lot this AI Framework, added many new functions and extra features (I improved the AI hearing and peripheral vision), and I also integrated with this another Locomotion System:
https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-syste...
I used from this system mainly the Ragdoll Physics and some of the movements (since I added some new animations) to make the enemies animation a bit different from the player's animations (just like in Fursan al-Aqsa Classic). This way makes the game's animations more appealing and varied.
Other new feature I implemented is the new Super Headshot, which blows up the enemies' heads with a Cinematic Camera. To perform the Super Headshot you simply need to perform a headshot while in bullet time. Super Headshots now give player 30HP of health, while Normal Headshots give player 15HP of health. However, for keeping the gameplay balanced, there is a cool down time on both the Bullet Time and the Super Headshot.
I already remade the Knife Kills (Stealth Kills) in Unreal Engine 4, and now it works perfectly, it is easier to perform, and it is not buggy as on the classic version. You just approach the enemy from behind and press V. But you need to approach him without too much delay, because if you stay too much behind him, he will feel your presence, turn around and shoot at you! I will add the front kill animation as well. The knife kills give player 50HP of health!
Added the Wall Running, which makes the player invincible for some seconds, and also the automatic health regeneration (1HP by second), there is no need for health packs anymore. So removing the healthpack means the best way to gain health is killing the enemies, so this will turn the player in a killer machine haha!!! So you must kill to survive!!!
The next step now will be finish the demo mission, since now the basic game framework is done. I hope now in the end of December to release Fursan al-Aqsa Remake Demo on Steam and Fursan al-Aqsa Mobile Demo on Playstore, to allow you have a taste of what awaits on the full game.
Last but not least, tommorrow begins the Indie of the Year 2022 competition here on IndieDB:
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque
And since Fursan al-Aqsa Classic Definitive Edition (the last update) fixed the biggest problems of my game (security cameras logic, mission objective indicators, mini map, checkpoints and so on), I think now Fursan al-Aqsa is very enjoyable on its actual shape, so you can enjoy it while waiting for Fursan al-Aqsa Remake, and I kindly ask you, PLEASE VOTE ON FURSAN AL AQSA MAYBE IT CAN BECOME AMONG THE BEST INDIE GAMES OF 2022, which in turn will give the visibility Fursan al-Aqsa needs to be a trully successful indie game.
Thanks and until next time!
Get Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®
Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®
Third Person Shooter Game about Palestine Resistance against Israel Occupation
Status | In development |
Author | Nidal Nijm Games |
Genre | Shooter, Action |
Tags | FPS, intifada, israel, middle-east, palestine, ps3, resistance, Third-Person Shooter, xbox360 |
Languages | Arabic, English, Portuguese (Brazil), Chinese (Simplified) |
More posts
- Fursan al-Aqsa is at RISK + Operation al-Aqsa Flood Update18 days ago
- Vote for Fursan al-Aqsa in the DevGAMM Awards!55 days ago
- Fursan al-Aqsa Remake - Steam FPS Fest & Nablus UpdateApr 15, 2024
- Fursan al-Aqsa won the Best Hardcore Game Award!!!Mar 21, 2024
- Fursan al-Aqsa Diapers Update and Steam Winter SalesDec 20, 2023
- Vote for Fursan al-Aqsa IOTY 2023!Dec 03, 2023
- Fursan al-Aqsa Steam Autumn Sales, Steam Awards and Sniper Rifle GameplayNov 25, 2023
- Fursan al-Aqsa Remake - Nablus Preview - The Lions' DenOct 22, 2023
- Fursan al-Aqsa Classic Episode 2: Battle of al-Aqsa MosqueAug 13, 2023
- Call of JihadJul 06, 2023
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